Barrowborn
Brackenfall, a village of thatched houses beside a waterfall, seen from the air

An online fantasy world · EARLY DEVELOPMENT

Barrowborn

Wake in a cabin in the woods and walk out into Wendelin: thatched villages, a roaring gorge, a walled city, and the dark beyond its lanterns. No one should walk in the dark.

Free · no account · browser or Windows

Status

Very early days

Barrowborn is in early development. The world is taking shape, and you can walk, ride and fly across a good piece of it already, but there aren't many gameplay systems yet: no levels, no quests, no crafting, and not much reason to fight beyond the fun of it.

Think of it as a peek through the workshop window. Come for the scenery, wander somewhere quiet, and come back now and then to see what's new.

Everything you see is made by hand: the engine in Rust, every model in Blender. Things will break, change and disappear as it grows.

In the game now

  • Wendelin, the starting zone, to explore on foot
  • A horse to ride and giant owls to fly
  • Brackenfall, Wardwick and the Lantern Wall
  • The coast of Brinsey and the fishing village of Hythe
  • Goblins, and Old Mossback, a very old bear
  • Ore and herbs to gather
  • Other players in the same world

Not yet

  • Levels and experience
  • Quests and story
  • Classes and abilities
  • Crafting, trading, vendors
  • The other 22 zones, beyond their land
The world

One continent, twenty-four lands

Wendelin sits in the middle, warm and safe. The land grows wilder outward and north, through deserts, fjords and peaks, each with its own people and one great creature they feed, fear or worship. For now, these are the places you can visit.

A dirt road through green meadows and trees toward a village with a waterfall
The road to BrackenfallOut of Hearthglade, past the meadows, to the hub village under the falls.
A cobbled market square with stalls, timbered houses and a tall stone tower
WardwickThe walled city at Wendelin's northern edge, its market and its Lanternhall.
A river running through a deep rocky gorge lined with trees
The Wend GorgeA narrow cut of rock and white water, running down to the sea.
A fishing village of huts among palms on a sandy shore beside a river mouth
HytheA fishing village on Brinsey's sands, where the river meets the sea.
Wardwick's west gate and towers at dusk
The West GateWardwick at dusk, when the lamps come on.
The dead don't cross a lit lamp.

North of Wendelin lies Tenebris, and its dead are held back only by Wardwick's Lantern Wall and the keepers of the Vigil, sworn to the Oathflame to keep the light lit. That vow is the Light's Oath.

Play

Take a walk in the woods

It runs right in your browser, or download it for Windows. Pick a name, step out of the cabin, and see where the road goes.

  • Keyboard and mouse
  • Browser: any desktop browser with WebGL 2
  • Windows: 10 or 11, 64-bit